Sunday, 29 March 2009

Zbrush (Bella)


The Bella concept taken into zbrush. This is starting to take shape, i've made all but one of the sub tools needed. The last being the googles and then i can really start sub dividing and detailing out this model. However i may have to retopologise early because the breast topology is not quite up to scratch. we shall see...

NTS (alpha's: zip, wool knit, font test)

Another base mesh. This time of Bella a concept by Jimmie @cubed-bullets. Getting the anime style down in 3d is quite challenging ^-^

This should make for a very cool finished piece come exhibition day.

I've also been working on creating my own font. This doesn't seem as hard as first thought. However, i have never used illustrator or font lab studio before and font lab has little online support.

Saturday, 21 March 2009

Victorian clothing designs


Clothing ideas are taking shape. Victorian costume design is difficult to keep accurate because of the social implications of each outfit.

Quite like the idea of a female protagonist dressing up as a boy to hide her identity.

Friday, 20 March 2009

DomWAR base mesh


here is base mesh for my dominance war entry. you can see my progress here, trying to do something each day.....while not neglecting FMPA2.

this will be retopologised in zbrush.

Female base mesh


Finished female base mesh. Ready to take into Zbrush. The face had to be redesigned to allow edge loops around the eyes and mouth. The hands have been added ( i saved the hardest bit for last).

Going to work on this solely tomorrow. Basically go through the whole development process as i do not have a clothes design. Probably starting with Alchemy.


adam

Thursday, 19 March 2009

Anatomy studies






















































anatomy studies to ease myself back in to drawing. software knowledge and art out put in general has felt underpowered until now.

i've also been working on my dominance war character so i'm really starting to get up to speed again.

Wednesday, 11 March 2009

Lady mesh update


more for (progress) record keeping than anything else.
here is my female mesh approx two or three hours on from the last post.

Just the hands left now, will try and finish tonight if i can.

The tutorial with Nigel went well today, giving me a better insight to comic/ sequential art. This will help the 2D aspect of this project. If all goes well, i will have a mock up for him before we break up for Easter.

Tuesday, 10 March 2009

Start mesh


well i personally started FMPA2 last week and have used my time structuring; my work, tutorials or polygons.

I think i should always be pushing to be more organised, so i have made tutorials with MC, sally and nigel to keep me on track. The project itself is being pushed three ways; bringing together FMPA1, 2D narrative imagery and 3D modelling.

Here is progress on a female mesh. I have used references quite heavily, i'm trying to obtain a fair level of realism. The face is a little too low poly at the moment but other than that, i'm pleased with the topology (which i didn't reference)

this has sadly taken around 5 hours. i guess practice makes perfect. the male mesh i'll try and box model.